Brand & Graphic Design
Visual identities, logos, brand guidelines, presentations, and marketing materials that communicate clearly and consistently.
Websites, brands, campaigns, motion, tools — any creative project, start to finish.
Concept work, marked as such.
Web, design, motion and systems work lands here as it ships. We'd rather show a few honest pieces than a wall of made-up clients.
A few things we do a lot. If yours isn't on the list, send it anyway — most good projects aren't.
Visual identities, logos, brand guidelines, presentations, and marketing materials that communicate clearly and consistently.
Digital ads, social content, and campaign concepts tailored to different audiences and channels, with creative variations for testing.
Business websites, landing pages, interactive demos, and digital experiences that bring brands and ideas to life.
Custom web applications, dashboards, resource hubs, forms, and workflow tools that make everyday tasks easier.
Original browser games, playable prototypes, and interactive storytelling — from concept and visual direction to development and playtesting.
Capsule art, library assets, and storefront graphics adapted from your key art — built to read at every size Steam asks for.
See Dustbound →AI-assisted imagery, storyboards, video concepts, and short-form creative production guided by human art direction.
Practical AI workflows that help teams create content, organize information, and reduce repetitive work.
Posters, retail signage, vehicle graphics, and coordinated design systems for physical spaces.
Concept development, visual exploration, and working prototypes that help teams shape ideas before committing to production.
Six graphics. A banner. A deck that needs tidying. A landing page that's almost right. Small scope, clear deliverable, quick turnaround. No meeting about the meeting.
Need it by Friday? Ask.
Send what you have. You'll get a plan and a date back, usually the same day.
What needs fixing?Small on purpose.
NightType is an independent creative studio. Websites, brands, campaigns, motion, tools — if you can picture it, we can probably build it. You talk to the person doing the work. Nothing gets handed to an account manager, because there isn't one.
The name is about when the good work tends to happen.
Send what you have. Files, links, a rough idea, a deadline.
You get a plan and a date. Then we make the thing.
One round of notes, all at once. Fewer, better emails.
Final files, source files, and whatever it needs to go live.
Bring us the weird stuff.
Got something?
Send the brief. Send the half-finished version. Send the embarrassingly long email. "My website looks terrible" is a complete message. We'll figure out what it needs.
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